Thursday, April 30, 2026

Rivendell Guilds

A quick reference for the maximum number of practice sessions available in Imladris (Rivendell).

Thief Guild - Hunter's Guild

Skill Max Sessions
Attack0/3
Dodge0/6
Hide0/9
Missile0/14
Pick0/9
Piercing weapons0/8
Search0/2
Sneak0/8

Cleric Guild - Cleric Guild

Spell Max Sessions
Bless0/3
Blindness0/3
Breath of briskness0/4
Create food0/2
Create water0/2
Cure blindness0/12
Cure critic0/12
Cure disease0/4
Cure light0/12
Cure serious0/12
Curse0/2
Detect evil0/8
Detect poison0/6
Dispel evil0/8
Divination0/2
Fear0/18
Heal0/18
Poison0/2
Protection from evil0/3
Remove curse0/6
Remove poison0/12
Sanctuary0/15
Sense life0/3
Strength0/18
Word of recall0/12

Mage Guild - Mage Guild

Spell Max Sessions
Armour0/12
Burning hands0/11
Call lightning0/8
Colour spray0/16
Control weather0/3
Create light0/8
Detect invisibility0/11
Find the path0/3
Fireball0/16
Lightning bolt0/16
Locate life0/3
Magic missile0/8
Night vision0/11
Scry0/5
Shield0/12
Shocking grasp0/11
Shroud0/3
Sleep0/3
Teleport0/16

Blue Mountains Guilds

A quick reference for the maximum number of practice sessions available in the Blue Mountains.

Thief Guild - Zirakzigil

Skill Max Sessions
Attack0/3
Dodge0/6
Escape0/4
Hide0/3
Missile0/3
Pick0/16
Piercing weapons0/4
Search0/4
Sneak0/3

Warrior Guild - Barazinbar

Skill Max Sessions
Bash0/28
Cleaving weapons0/29
Concussion weapons0/29
Endurance0/58
Kick0/9
Parry0/29
Rescue0/10
Slashing weapons0/24
Stabbing weapons0/15
Two-handed weapons0/24

Ranger Guild - Bundushathûr

Skill Max Sessions
Awareness0/8
Bandage0/6
Climb0/3
Command0/3
Leadership0/8
Ride0/3
Track0/2
Wilderness0/16

Grey Havens: Forlond Guilds

A quick reference for the maximum number of practice sessions available in Forlond.

Cleric Guild - Ossë's Temple

Spell Max Sessions
Bless0/12
Blindness0/3
Break door0/12
Breath of briskness0/4
Cure blindness0/3
Cure critic0/3
Cure disease0/2
Cure light0/3
Cure serious0/8
Curse0/2
Detect evil0/8
Detect poison0/3
Dispel evil0/18
Divination0/18
Fear0/10
Heal0/8
Poison0/1
Protection from evil0/12
Remove curse0/12
Remove poison0/3
Sanctuary0/6
Sense life0/3
Strength0/8
Summon0/18
Transfer0/23
Word of recall0/23

Mage Guild - Guild of the Arcane

Spell Max Sessions
Armour0/8
Burning hands0/6
Call familiar0/4
Call lightning0/16
Charm0/3
Colour spray0/10
Control weather0/12
Create light0/2
Detect invisibility0/3
Find the path0/11
Fireball0/8
Lightning bolt0/12
Locate0/16
Locate life0/16
Magic missile0/4
Night vision0/3
Scry0/16
Shield0/6
Shocking grasp0/6
Shroud0/7
Teleport0/8
Watch room0/10

Grey Havens: Harlond Guilds

A quick reference for the maximum number of practice sessions available in Harlond.

Cleric Guild - Small Temple

Spell Max Sessions
Bless0/6
Create food0/2
Create water0/2
Cure blindness0/2
Cure light0/5
Cure serious0/5
Detect evil0/5
Detect poison0/3
Sense life0/2
Strength0/3

Mage's Guild - Home of the Old Elven Mage

Spell Max Sessions
Armour0/3
Burning hands0/3
Chill touch0/7
Create light0/2
Detect invisibility0/3
Lightning bolt0/9
Magic missile0/7
Night vision0/1
Shield0/3
Shroud0/4

Ranger Guild - Ranger's Home

Skill Max Sessions
Awareness0/27
Bandage0/10
Climb0/2
Command0/5
Leadership0/5
Ride0/8
Swim0/14
Track0/6
Wilderness0/8

Warrior's Guild - Warriors' Guild

Skill Max Sessions
Bash0/20
Charge0/11
Cleaving weapons0/12
Concussion weapons0/14
Endurance0/28
Kick0/14
Parry0/14
Rescue0/13
Slashing weapons0/14
Stabbing weapons0/14
Two-handed weapons0/14

Thief Guild - Hunter's Guild

Skill Max Sessions
Attack0/2
Dodge0/6
Hide0/6
Missile0/9
Pick0/1
Piercing weapons0/6
Search0/3
Sneak0/6

Shire Guilds

A quick reference for the maximum number of practice sessions available in the Shire.

Ranger Guild - Lessons Room

Skill Max Sessions
Attack0/11
Dodge0/5
Hide0/11
Missile0/11
Pick0/1
Piercing weapons0/12
Search0/16
Steal0/3

Fornost Guilds

Fornost Guilds - Practice Sessions

A quick reference for the maximum number of practice sessions available in the ruins of Fornost.

Thief Guild - Scout Trainer's Room

Skill Max Sessions
Dodge0/14
Hide0/6
Missile0/9
Pick0/1
Sneak0/14

Ranger Guild - Ranger's Guild

Skill Max Sessions
Awareness0/22
Bandage0/10
Climb0/3
Command0/8
Leadership0/27
Ride0/13
Swim0/3
Track0/27
Wilderness0/27

Warrior Guild - The Guild of Warriors

Skill Max Sessions
Bash0/43
Charge0/29
Cleaving weapons0/29
Concussion weapons0/29
Endurance0/58
Kick0/29
Parry0/29
Rescue0/21
Slashing weapons0/29
Stabbing weapons0/29
Two-handed weapons0/29

Cleric Guild - Top of the Western Tower

Spell Max Sessions
Bless0/1
Blindness0/1
Breath of briskness0/2
Cure blindness0/1
Cure disease0/1
Cure light0/3
Detect evil0/8
Detect poison0/3
Protection from evil0/2
Remove curse0/1
Remove poison0/1
Sense life0/1
Smother0/3
Strength0/2

Mage Guild - Top of the Eastern Tower

Spell Max Sessions
Armour0/1
Burning hands0/4
Chill touch0/3
Create light0/1
Detect invisibility0/1
Lightning bolt0/5
Magic missile0/3
Night vision0/1
Shocking grasp0/5
Shroud0/2

Bree Guilds

A quick reference for the maximum number of practice sessions available in Bree and its surroundings.

Thief Guild - Freebooters' Society

Skill Max Sessions
Attack0/2
Dodge0/3
Hide0/3
Missile0/3
Pick0/1
Piercing weapons0/6
Search0/1
Sneak0/3

Ranger Guild - Woodsman's Roofed Yard

Skill Max Sessions
Awareness0/3
Bandage0/3
Climb0/2
Command0/2
Leadership0/4
Ride0/3
Swim0/3
Track0/3
Wilderness0/7

Mage Guild - Sorcerer's Stone Tower

Spell Max Sessions
Armour0/6
Create light0/2
Detect invisibility0/3
Magic missile0/4
Shroud0/4
Ventriloquate0/2

Warrior Guild - Practice Yard

Skill Max Sessions
Bash0/10
Cleaving weapons0/9
Concussion weapons0/7
Endurance0/7
Kick0/7
Parry0/11
Rescue0/8
Slashing weapons0/7
Stabbing weapons0/11
Two-handed weapons0/7

Cleric Guild - Library (NW of Bree)

Spell Max Sessions
Blindness0/18
Breath of briskness0/18
Create food0/12
Create water0/12
Cure critic0/8
Cure disease0/9
Cure light0/6
Cure serious0/8
Detect poison0/8
Harm0/18
Heal0/7
Remove poison0/3
Smother0/9
Strength0/3