Thursday, April 30, 2026

Fornost Guilds

Fornost Guilds - Practice Sessions

A quick reference for the maximum number of practice sessions available in the ruins of Fornost.

Thief Guild - Scout Trainer's Room

Skill Max Sessions
Dodge0/14
Hide0/6
Missile0/9
Pick0/1
Sneak0/14

Ranger Guild - Ranger's Guild

Skill Max Sessions
Awareness0/22
Bandage0/10
Climb0/3
Command0/8
Leadership0/27
Ride0/13
Swim0/3
Track0/27
Wilderness0/27

Warrior Guild - The Guild of Warriors

Skill Max Sessions
Bash0/43
Charge0/29
Cleaving weapons0/29
Concussion weapons0/29
Endurance0/58
Kick0/29
Parry0/29
Rescue0/21
Slashing weapons0/29
Stabbing weapons0/29
Two-handed weapons0/29

Cleric Guild - Top of the Western Tower

Spell Max Sessions
Bless0/1
Blindness0/1
Breath of briskness0/2
Cure blindness0/1
Cure disease0/1
Cure light0/3
Detect evil0/8
Detect poison0/3
Protection from evil0/2
Remove curse0/1
Remove poison0/1
Sense life0/1
Smother0/3
Strength0/2

Mage Guild - Top of the Eastern Tower

Spell Max Sessions
Armour0/1
Burning hands0/4
Chill touch0/3
Create light0/1
Detect invisibility0/1
Lightning bolt0/5
Magic missile0/3
Night vision0/1
Shocking grasp0/5
Shroud0/2

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