Thursday, April 30, 2026

Grey Havens: Harlond Guilds

A quick reference for the maximum number of practice sessions available in Harlond.

Cleric Guild - Small Temple

Spell Max Sessions
Bless0/6
Create food0/2
Create water0/2
Cure blindness0/2
Cure light0/5
Cure serious0/5
Detect evil0/5
Detect poison0/3
Sense life0/2
Strength0/3

Mage's Guild - Home of the Old Elven Mage

Spell Max Sessions
Armour0/3
Burning hands0/3
Chill touch0/7
Create light0/2
Detect invisibility0/3
Lightning bolt0/9
Magic missile0/7
Night vision0/1
Shield0/3
Shroud0/4

Ranger Guild - Ranger's Home

Skill Max Sessions
Awareness0/27
Bandage0/10
Climb0/2
Command0/5
Leadership0/5
Ride0/8
Swim0/14
Track0/6
Wilderness0/8

Warrior's Guild - Warriors' Guild

Skill Max Sessions
Bash0/20
Charge0/11
Cleaving weapons0/12
Concussion weapons0/14
Endurance0/28
Kick0/14
Parry0/14
Rescue0/13
Slashing weapons0/14
Stabbing weapons0/14
Two-handed weapons0/14

Thief Guild - Hunter's Guild

Skill Max Sessions
Attack0/2
Dodge0/6
Hide0/6
Missile0/9
Pick0/1
Piercing weapons0/6
Search0/3
Sneak0/6

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